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Banner Specifications
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Pixel Height and Width:
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468 x 60
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File Size:
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12k Max
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File Format:
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.gif or .jpg
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After you create your image, you will need to save it as a jpg type
file. The size of the image needs to be 468 pixels wide by 60 pixels
high and no more than 35K. You will then upload your image to the
CyberSports Website, using your Game Module.(see below) Your banner
will then be displayed on your webcast page.
Example:
Banner Upload Instructions
First you will need to properly set up the Game Monitor. Follow the directions provided
to set up your game. Click here for details.
If you are using version 4.2.3 (or greater) of CyberSports for
Basketball, you'll see an option on the Main Menu bar, called Webcast.
Click on Webcast --> Start. While you are in the
Web Export setup you can modify the prefix.html that is created
for you. You can find the this by clicking on Setup -->
Web Export.
You can include graphics in your prefix file. You will need to make a reference in between
the <BODY> and </BODY> tags of the html that calls your image file name. The code will look
like this.
<img src="http://www.cybersportsUSA.com/livegames/ourlogo.jpg">
Note: You will want to use fully qualified names for the graphic
images in the prefix file so that the CyberSports server does not
confuse your banner with other clubs that may have the same name
by coincidence.
Then just click on Actions->Send Files menu option
to send the graphic images to the server. This function only needs
to be performed once.
That is all there is to it.
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