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SOS Home
Diagram Key
SOS DVD

This three disk DVD is a one-of-a-kind presentation on basketball's most respected SOS defensive system. Cost: $119.95
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Bob Kloppenburg's
On Site Defensive "SOS" Clinics

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SOS Book

Four new chapters have been added to SOS Pressure Defense covering
sos post disruptions, sos front court disruptions, sos full court disruptions,
and sos slippage drills. In sequential order each new chapter highlights more
advanced pressure "D" tactics to be
taught after the basic fundamentals have been mastered. Price: $24.99
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SOS Switching Concepts
Two on two switching has always been a subject of healthy debate in coaching
circles. It is now, out of necessity, becoming somewhat more widely
used, but still frowned upon by many basketball "purists."
However, in our opinion, it is by far the most effective and potent
pressure "D" maneuver against the modern day OFF
and ON ball screening offenses. Therefore, Contact Switching
is an important and integral part of the SOS Pressure Defensive
System.
Specific
reasons for "Contact Switching" rules are listed in order of
importance:
It is far more effective in denying the passing lanes to
opponents coming off the screen, than the "Show and Recover"
or the "Slide Thru" approach so commonly used.
Automatic Contact Switching on all ON and
OFF ball screens eliminates hesitation on the part of
the defenders, denying quick catches, thus negating the open jump shots
coming off screens.
Switching totally disrupts any type of screening offensive flow. It leaves the offense
in a state of bewilderment and frustration, disrupting offensive momentum through constant disruption of set plays
and patterns involving screens.
Fewer fouls are committed as opposed to other methods of
defending screening offenses.
Switching denies first passing lanes and forces teams into
turnovers, rushed or bad shots, thus increasing a team's easy points
via transition baskets.
These pluses more than balance the occasional mismatch of players. In situations where
mismatches do occur, immediate and automatic traps are in effect using
the Near Player rotations.
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SWITCHING
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1ST
Stage
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2nd
Stage
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Final
Stage
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Terms
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"SCREEN"
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"OVER"
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"SWITCH"
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ACTION
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(Alert)
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(Hedge)
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(Contact Switch)
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Use your Brower's
Back button to return to previous screen.
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